Photo album

Recently I cleared my room back at my parents' place (since they'll be relocating soon) and came across long forgotten photo albums. Photos before the advent of digital camera and camera phone.

My initial thought was to throw them away because I hadn't looked through them for years (about 7 years) and so why make space for something you don't even make use of? William suggested digitising them. At first I thought this was a good idea but now less so because I don't even look at the digital photos I have on my laptop.

A few more people, mostly my family, asked me to keep it for memory...for them, I supposed, since, like I've said, I don't look at the photos.

Honestly, I'm a little surprised at myself since the fact that I kept them in the first place (and some of them I brought all the way from Singapore) meant that I valued them in the past. I guess I'm for living in the present and plan for the future. I supposed that things I remember matter much more than things I don't remember and so is there a point trying to remember them by looking at photos?

Anyway, in the end, I did bring all of them back to Ban's place since we recently bought a cupboard and thus there's some space. We'll see when and who will look at these photos next.

Paladins: some stats

Here are interesting stats, with some commentary, of a few games:

Seris 1

Normally, team without at least a tank loses but the enemy team made up for it by playing so much better than our team, overall. Miraculously, we were on the verge of wining: we just needed to push the payload for like maybe 3 more seconds.

I remember I had to use my escape ability (as Seris) because was under fire. I went behind the enemies and noticed that they were focusing on keeping my team mates from advancing. Soon our tank, Torvald, died. However, there were no enemies at the payload. So I took advantage of my 5 seconds of stealth and invulnerability to push the payload to victory :)

Torvald 1

This time my team did so well that I didn't die at all hehehe. In fact, I dealt the most damage, as Torvald, and had the joint most eliminations.

Inara 1

As you can see, enemies put out stupendous amount of damage and high number of eliminations. At first, I tried to stay reasonably close to Makoa and Seris. Later, I tried to protect Seris. Didn't work so well.

Then midway through 3rd round, I decided to help our Viktor and Maeve because I noticed that enemies tend to kill them first before going after our tanks and support. I played much better from then onward. In the 3rd round, I told team that I would continue to do that.

Previously, I noticed one particular path that at least 1 enemy took to flank our Viktor and so I went on that path to deal with him. Yup, there were 2 of them. They retreated and thus our Viktor could focus on protecting our Makoa and Seris at point. I guess they too were desperate to play more often at point this time because whichever team that captured it would win.

We won though :) I was quite surprised that I had the highest eliminations and by far the highest damage too. Woot! The best Inara game so far.

Kimi-Ya & Inside Scoop

I almost forgot I had these photos and so by no I remember very little details about the food @@.

William and Derek arranged to meet Ban, Simonlover and I for dinner at Kimi-Ya chiefly because they couldn't make it for my birthday dinner.

Kimi-Ya

It was quite an expensive Japanese restaurant but the food was good. Sorry, forgot what I had haha.

Then we went next door to have ice-cream. Apparently it's established by an actuary!

Inside Scoop_1

Inside Scoop_2

Inside Scoop_3

Inside Scoop_4

Unfortunately they didn't have any sort of coffee ice-cream. I ended choosing 2 scoops of 2 different flavour, recommended by a staff there. I like them but would have preferred coffee ice-cream hehehe.

Atlas Reactor: Garrison 2

It's been nearly a year since I blogged about this freelancer. Since then, I have experimented a few combination of mods and my current favourite loadout is as follows:
(please refer to this Wikia for more details on his abilities and mods)

(1) Piston Punch - Force Capacitor (3 loadout points)

Haste on an ability with no cd! Great for FL to chase down enemies since most FLs *cough* Brynn *cough* have very short range on their primary abilities.

(2) Hand Cannon - unequipped

Unfortunately, there are no more loadout points left for this ability. Even Tracker Rounds would have been good. Also, with haste on primary, it's less of a problem to hit at least an enemy and so even though Big Shot is still a good mod, it's less important here.

(3) Missile Barrage - Double Trouble (3 loadout points)

Increased chance of hitting a few enemies. Often, I think, get more energy too.

(4) Heavy Metal - Frontline (2 loadout points)

25 shields until end of next turn is just too good to pass up. I know some players like to use Quake Slam for its root but I prefer shields for more survivability.

(5) Shockpod - Juiced up (2 loadout points)

More survivability for myself, my allies or both. I use it primarily for that purpose, rather than damage unless it can confirm kill(s). Of course as far as possible, I try to do both i.e. heal allies and damage enemies.


Here's a video of a recent gameplay. This was after I was away from the game for more than a week (was playing Paladin and trying to maximise the benefit of a booster).

Some breathing space

It's been about 9 months since the last false alarm. Yes, that's 9 months of missing rent! As briefly mentioned here, I finally have a tenant who not only signed a 2-year tenancy agreement but also at a rental rate that's slightly above the minimum rent that my agent and I agreed upon.

However, there are a few caveats:

(1) 6-month diplomatic clause
(2) Bidet spray in each of the 2 bathrooms
(3) New TV (which I've always wanted to replace anyway)
(4) One stand fan
(5) Replacement of an old single-bed mattress
(6) Tenant is required to service aircon once every 4 months, instead of once every 3 months, because they claim they won't be using much of it (there's just no easy way to check this, is there?)

Well, at least for the next 6 months, I will have rental income. I've asked my agent to continue to look for buyer though. Earning rental income is not worth it given the non-resident tax rate. In any case, all along I aim to start looking to sell it off starting from 2020 due to its age. It's a leasehold property and so I'm trying to sell before the inevitable relentless fall in price phase.

Paladins: Grohk 2

I rarely get Top Play and yet each time it happened, I almost always forgot to record it. The first time I remember was when I was playing Grohk. The next time I remember was exactly a week later when I was playing...Grohk too hahaha:



This time, however, I used a different build:
(for details on the abilities and cards, please refer to Paladins Wiki)

Build name: Gale
- main aim is to reduce cd of Healing Totem

Wraith legendary card
- for survivability because, frankly, the default Ghost Walk is not enough

Gale IV
Healing Rain IV
Outreach II
Totemic Rescue I
Haunting 1

To make up for the lack of healing (because not using Totemic Ward legendary card), I used Healing Rain IV.

Outreach II is to cover a larger area.

Haunting I is to reduce cd on Ghost Walk so that it's available again to be used to save myself as well as reduce cd of Healing Totem.

Totemic Rescue I is survivability.

Notably, I dropped Crackle because usually the increased duration does not give out as much benefit as I like to since Healing Totem's duration is naturally already 6s.

Paladins: Grohk

Grohk was either the first or second champion (mixed up with Seris hehehe) that I unlocked using in-game gold currency. He is now currently level 7.

The reason why I'm blogging about him instead of Seris (which I believed is a slightly better healer) is because I have only one video clip recorded and that's of him.

For details on his abilities, please refer to this information from Paladins Wiki.

My default build is as follows:

(1) Build name: Totemic Ward
- main aim of this build is to heal

Totemic Ward legendary card
- mainly for the increased amount of healing
- the 2s cc is a bonus

Outreach IV
- totem is always placed at your feet i.e. you can't just lob it to heal an ally in a distance
- this card is useful to increase the chance of  healing as many allies as possible
- also useful when you want to move back a little away from any intense exchange at the front and shoot from a safer distance

Crackle II
- more healing via increased duration

Shamanic Might II
- since he has to move close to ally in order to heal, increased hp helps him survive better

Totemic Rescue III
- with the increased hp above, his total hp is now 2900
- at, say, 20% max hp, he'll have a total life of 20%*2900 + 600 = 1180 for 4s
- should be able to withstand at least a single shot from a primary attack (Evie's primary shot damage is 900+)

Gale I
- you use Ghost Walk because you're in trouble and so this card enables you to get back Healing Totem asap to hopefully use it on yourself and allies soon


However, if I notice there are enemies whose ultimate abilities can pretty much kill me, then I use another build:

(2) Build name: Wraith
- main aim is to use the legendary card Wraith to survive such one-shot kill ultimate ability and yet have cards that help to buff up healing in the absence of the bonus 50% heal from legendary card Totemic Ward

Wraith legendary card

Outreach IV
Crackle II
Shamanic Might II
Gale I
- same reasons as in the Totemic Ward build

Healing Rain III
- for increased healing amount per second, to compensate for the loss of bonus healing from not using Totemic Ward